In its defining form, remix is about the reuse of existing material to create something new. Rooting back into the artistic avant-garde of the 1920ies with its montage and collage techniques and having sprout flowers in the context of music production, remix today is a wide cultural practice that is performed by folks and professionals using, transforming and drawing upon the spectrum of our analog world, its references and extensions in the digital sphere.
Without sources form the past, a remix couldn’t exist. Archives and museums can use the participatory power of remixes by giving access to their digitalized cultural heritage to creators of a new spectrum of applications, cultural education formats, and artworks.
At the same time, a remix of existing material has always meant the originators’ loss of control over the new outcome and goes hand in hand with questions of creativity, originality and copyright. In this sense, the concept of remix gains new relevance and can be discussed in view of the rapid development of AI technologies, the intention of machine-made remixes, their influence and long-term impact on our contemporary culture.
The XXII. International Conference on Culture and Computer Science will take place on 25–26 September 2025 in Berlin.
The submission deadline will be at the end of April 2025 (final deadline to follow). This year, there will be the possibility to submit:
- Full papers
- Artistic papers (short papers à 4 pages)
- Posters (short papers à 4 pages)
- Demos & Artistic Projects (with or without paper)
All accepted papers will be published in conference proceedings and indexed in Scopus.
We seek submissions that engage with the KUI conference theme Remixing analog and digital as well as topics including, but not limited to:
Focus Topics
- Physical and virtual spaces, especially hybrid spaces
- Code and materiality
- Hybrid applications
- Analogue and digital exhibition design
- Mixed reality, augmented reality, augmented virtuality, and virtual reality systems, applications, and technologies
- Collections – exploitation, design, exhibition, and conveyance
- Cultural heritage (tangible and intangible)
- Virtual reconstruction and simulation of cultural sites (acoustic, visual, and material)
- Influence of art and culture on future technical developments and vice versa
- Human–computer interaction
- Intuitive usage of media systems
- Natural user interfaces
- Sketching
- Machine Learning for cultural applications
- AI generated art
- Fake News and Fake Views
- AI Hallucinations
- Discourse on AI and its societal impact
- Ethics in culture and computer science
- Cultural techniques
- Technologies for physical and virtual spaces
- 3D technologies
- Visualisation and interaction technologies
- Interactive multimedia solutions for museums, theatres, concert halls, exhibitions etc.
- Collaboration in physical and virtual spaces
- Location-based and context-sensitive services in a cultural context
- Digital and hybrid storytelling
- Artistic projects
- Avatars, digital doubles and virtual identities
- Sustainability in the (post-)digital world
- Climate responsibility in art & culture
- Reuse and circular economy in art & culture
- Analog and digital barriers, accessibility